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Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Cover |
The Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog provides three pages of new Zeroid product for retailers.
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Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Page 29 |
incredible workers of the future!
ZEROIDS
Each of our swingin' Zeroids is still doing its own special "thing," in addition to grabbing, pinching, clawing, carrying, attracting, throwing, pushing, pulling or hauling. From turret to track, they are realistically simulated mechano-electronic complexes molded in awesome detail. And every kid feels he has to have them all! In their new shelf-talking, stack-packing packages, Zeroids present a sparkling and self selling, irresistible display.
4771-8 ZERAK The Blue Destroyer...
and his control station package
4773-8 ZINTAR The Silver Explorer...
drives his Lunar Sled
4772-0 ZOBOR The Bronze Transporter...
hauls his Cosmobile
Zeroids operate on 2"AA" type batteries (Batteries not included)
ZEROIDS (Shown above)
Pack per doz.: 6/12 Weight: 5 lbs.
4776-1 ZEROIDS ASSORTMENT DEAL
contains 1 doz. 3 styles asstd.
Pack per doz.: 1 Weight: 17 lbs.
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Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Page 30 |
introducing the mighty ZOGG and (continued next page below)
ZOGG, with awesome power, is the Commander-In-Chief of all Zeriods! He dominates the terrain of Planet Zero in his new rolling Solar Cycle. He can also propel himself to the Sensor Station or Sonic Alarm where, with his unique Dyno-Arms he, and only he, can activate the Space Scanner, Radar Antenna, Hypno-Scope and Audible Alert. Turn a switch and Zogg lights up like a computer complex. (Available in set #4779-5)
SONIC ALARM Whenever danger threatens and a warning signal must be given, Commander Zogg can be directed to this sparkling structure. He rolls up on the platform with his Dyno-Arms extended forward and touches the contact plates of the Sonic Alarm. Power from Zogg's batteries flow thru his Dyno-Arms, energizing the Alarm which emits a loud, insistent sound. An interrupter-button is provided for coded signalling. Only Zogg can activate the Sonic Alarm.
(Available in set #4779-5)
SENSOR STATION The eyes and ears of the Zeroid Complex! The ever-watchful Commander Zogg rolls up on the Sensor Station platform with his energy-supplying Dyno-Arms extended. When he touches the contact plates on the Scope, the long-range Radar and Power Antenna rotate, searching the horizon 360°, while the whirling symbol in the Hypno-Scope spins its data to the attentive Zogg. Only Commander Zogg can activate the Sensor Station.
(Available in set #4779-5)
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Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Page 31 |
two new Zeroid multi-play centers!
SOLAR CYCLE Any "turned on" Zeroid can make this galactic go-cart roll over "moon dust and crater bumps" with ease. It's a terrestrial treadmill that transforms the track power and weight of a Zeroid into rolling energy of its own, while imparting a curious pendulum-like action to the Zeroid.
(Available in sets #4779-5, 4778-7)
MISSILE DEFENSE PAD demonstrates the retaliatory capabilities of the peace loving Zeroids. When the need arises, any Zeroid moving up the pad ramp will automatically trigger the sequential firing of 3 harmless rockets, and then automatically back down off the ramp.
(Available in set #4778-7)
4779-5 ZEROID COMMANDER ACTION SET contains 1 Commander Zeroid Zogg: 1 Sensor Station; 1 Sonic Alarm; 1 Solar Cycle.
Pack per doz.: 4/12 Weight: 19 lbs.
4778-7 ZEROID ACTION SET contains 1 Zeroid (either Zintar, Zobor or Zerak); 1 Solar Cycle; 1 Missile Defense Pad.
Pack per doz.: 6/12 Weight: 23 lbs.
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