Showing posts with label Ideal Catalog. Show all posts
Showing posts with label Ideal Catalog. Show all posts

Wednesday, February 5, 2025

1973 Ideal Innovations (UK) Catalog - Ideal Games, Toys & Dolls

 

1973 Ideal Innovations (UK) Catalog - Ideal Games, Toys & Dolls Cover

The "1973 Ideal Innovations Catalog - Ideal Games, Toys & Dolls" for the UK market shows a single odd image of Zobor - the chest of the Zeroid is turned around backwards, the eye-strip is missing and the claws are colored green. It has a single listing, I believe this may be the product number for the generic "Zerak Robot" Window Box or "Kresge" Battery Operated Robot Box:

1973 Ideal Innovations (UK) Catalog - Ideal Games, Toys & Dolls Page 34

1973 Ideal Innovations (UK) Catalog - Ideal Games, Toys & Dolls Page 34 Detail

4776-1 ZEROIDS ASSORTED From the planet Zero come the incredible workers of the future - grabbing, pinching, clawing, carrying, attracting, throwing, pushing, pulling and hauling. From turret to track they are realistically simulated in awesome detail.
Pack: 1 doz.

 

All content, including images and editorial, is Copyright ©1999-2025 John Eaton and/or contributors unless otherwise stated. If there are any comments or objections, please contact John Eaton.

Tuesday, January 28, 2025

Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog

Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Front Cover
For 1970 Ideal published this catalog in a horizontal "landscape" format - my copy has a ring binding, from past experience it may have been offered in both a ring binding and a stapled binding version.

S.T.A.R. Team

Page 18 introduces the S.T.A.R. Team wearable space accessories including various equipment to cosplay space exploration. This is relevant as the trademark will be reused with adapted Zeroid toys in 1977.

Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 18
Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 19

Page 19 Transcript: 

3000-7 S.T.A.R. TEAM™ HELMET w/HEAD PHONE
This is far and away the most thrilling piece of headgear ever available to America's space-minded kids. The junior astronaut looks thru his break-resistant plastic dome to a world washed in an amber-gold light and reports his findings into a Head Phone. The efficient looking molded collar has vents to receive the simulated "life-support" supply tubes. Finned louvres add authority to this dramatic piece of plastic spacewear.
Pack: 6/12 doz. Weight: 16 1⁄2 lbs.

3002-3 S.T.A.R. TEAM™ REMOTE GRIPPER DEVICE (RGD)
A mechanical arm for junior astronauts who have to play it safe when handling "lunar" material. Equipped with a long shaft and two sets of jaws, the Remote Gripper Device can scoop up lunar dust or grip large pieces of space matter. A manual control is located within the protective diaphragm and a simple squeeze on concealed trigger operates the jaw. (The Remote Gripper is equally effective snagging a sneaker under the bed!)
Pack: 1 doz. Weight: 24 1⁄2 lbs.

3004-9 S.T.A.R. TEAM™ IONIZATION NEBULIZER
The "decontamination" of an area or person is simulated with this Ionization Nebulizer - a development of our S.T.A.R. TEAM Safety Systems. When the trigger is squeezed, this out-of-this-world piece of space hardware emits a micro-fine mist that Control Center (mother) won't object to. Junior spacemen will enjoy "deradiating" and "neutralizing" each other. Constructed of sturdy, break-resistant plastic, S.T.A.R. TEAM Member Patch included.
Pack: 1 doz. Weight: 19 lbs.

3001-5 S.T.A.R. TEAM™ EQUIPMENT BELT An adjustable, plastic utility belt loaded with equipment essential to every junior astronaut. When first landing on a strange planet, our explorer can use his Scanner Scope and survey the landscape thru its rotating geometric grid. With the information gained, he can then communicate with other members of the Star Team, using his Signal Communicator, a shuttered device that aims and flashes a colored panel to the receiver.

Before leaving the scene, our spaceman can use his AGT Tool to chip off and grip a sample piece of space matter. Now, if he's hungry, he can draw sustenance from his Life Support System, two supply reservoirs for mini drinks, complete with plastic tubes designed to "feed" our hero without requiring that he remove his Star Team Space Helmet. It's the perfect belt for that asteroid belt and beyond. Finally, his belt buckle has a secret compartment for special orders, cookies, etc.
Pack: 6/12 doz. Weight: 13 lbs.

3003-1 S.T.A.R. TEAM™ SPACE BOOTS
A junior astronaut, walking on these adjustable, molded plastic, air cushion boots knows the sensation of taking those famous "giant steps forward" on the surface of the moon. The boots are equipped with slip-on bindings and laces that fit all. Large lugged soles afford traction and leave dramatic foot prints in the sand. At each step a rush of air escapes through a vent at the heel of each boot.
Pack: 1 doz. Weight: 31 1⁄2 lbs.

Zeroids

The Zeroid robots pick up on page 24 and continue for four pages. We're introduced to the ZEM-XXI Explorer Module and the Alien Intruder. Ideal also expands the Zeroid product offering by repackaging various accessories into separate boxes, gives us both a Zeroid with Solar Cycle combination and a Zogg with a new Laser Beam accessory, and offers Zeroids on blister packs.

Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 24

Page 24 Transcript:

4776-1 ASST. ZEROID
Contains 1 dozen Zeroids of 3 styles assorted of the realistically simulated visitors from the Planet Zero. Each Zeroid can grab, pinch, claw, carry, attract, throw, push, pull, haul and magnetize using his two sets of hands included. Each package becomes a play-work accessory for these incredible workers of the future, with a Reversing Ramp. Zeroids powerful battery-powered motors require two "AA" type batteries (not included).
Pack: 1 deal Weight: 17 lbs.

ZEROIDS IN BLISTER PACK
Our three basic Zeroids in new, blister packages. Each packed with a Laser Bomb and an extra pair of utility hands that can throw, pull, push, and haul. Battery-operated Zeroids can move forward or backward on their treads. 2 "AA" size batteries required,
4596-3 Zerak in Blister
4597-1 Zobor in Blister
4662-3 Zintar in Blister
Pack each: 6/12 doz. Weight: 4 lbs 

4599-7 Assorted Zeroids in Blister
Pack: 1 doz. Weight: 7 lbs.

4763-9 ZOGG w/LASER BEAM
Zogg, the number one motorized Zeroid of them all is now available with his own special weapon - the Laser Beam! The 6 1⁄2 (sic, probably inches), battery-operated Commander-In-Chief of all Zeroids has power in his Dyno Grid Arms which energizes the Laser Beam making it light up and blink. Zogg himself lights up when switched on and he can move forward and backward. Battery operated. Uses 2 size "AA" batteries (not included).
Pack: 6/12 doz. Weight: 10 lbs.

Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 25
Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 26
Ideal Toy Corporation 1970 "Toys - Games - Dolls - Play Sets" Catalog Page 27

Page 27 Transcript:

4764-7 ZEROID W/SOLAR CYCLE
An extra-terrestial (sic), circular tread-mill, 9" in diameter, that converts the track power of the included Zeroid into a rolling energy of its own. As the Solar Cycle rolls, the Zeroid within sways in a curious pendulum motion. Throw the Zeroid switch to 'reverse' and the Solar Cycle changes its direction. Extra Zeriod hands, Laser Bomb and Reversing Ramp. Operates on 2 "AA" size batteries, (not included).
Pack: 6/12 doz. Weight: 10 lbs.

4649-0 MISSILE DEFENSE PAD
Heavy weaponry designed to demonstrate the retaliatory capabilities of the peace-loving Zeroids. When the need arises, any Zeriod moving up the pad ramp will automatically trigger the sequential firing of 3 harmless spring-loaded rockets, and then with a flick of the switch he will back off the ramp. Missiles may also be launched manually and selectively. The 17" long. Zeroid not included (sic, appears two truncated sentences were merged).
Pack: 6/12 doz. Weight:5 1⁄2 lbs.

4648-2 SENSOR STATION
The eyes and ears of the Zeroid Complex! Manually operated crank-wheel rotates the Power and Long Range Radar antenna 360° while a whirling symbol in the Hypno-Scope spins its data to any Zeroid on Sentry duty. Futuristically designed, precision-molded, plastic structure with realistic control-console detail. No Zeroid installation can be considered safe without this ever-alert warning system. Measures 11" high and 10" wide.
Pack: 6/12 doz. Weight: 6 lbs.

4659-9 ALIEN INVADER
He may look somewhat mean and menacing but he's really an amazing mass of mirth provoking mechanics. Using 4 cams, included, our Alien Invader will Search a zig-zag course, or walk post Sentry-fashion, or Patrol the area in a square pattern...or...it will Self-Destruct as follows: First, right arm falls of-then left arm leaves then his head blows clean off - and now Alien Invader falls on his back like a lump as his motor turns off!
Pack: 6/12 doz. Weight: 9 lbs.

4608-6 ZEM XXI
This is exactly what happens when the switch is thrown on the amazing Zeroid Exploratory Module: First, an eerie beeping sound is heard...alerting all, of the arrival of an outer-space visitor. Then, slowly the ship's transparent plastic canopy turns...while it lowers its landing pads, establishing itself on terra firma. When the canopy reaches the open position - an unloading ramp lowers into position - and any Zeroid happening to be inside ZEM XXI is automatically triggered to exit down the ramp. It's an eye-popping, out-of-this-world sight for sure! ZEM XXI is 13" in diameter and 9" high. The interior is appointed with a realistic-looking flight control console. The Zeroid Exploratory Module is mechanically operated - no batteries required. Closing the plastic canopy cocks the operating mechanism in preparation for the next exploratory trip. (Zeroid not included.)
Pack: 6/12 doz. Weight: 24 1⁄2 lbs.

 

All content, including images and editorial, is Copyright ©1999-2025 John Eaton and/or contributors unless otherwise stated. If there are any comments or objections, please contact John Eaton.

Tuesday, January 14, 2025

Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog

Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Cover

The Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog provides three pages of new Zeroid product for retailers.

Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Page 29

incredible workers of the future!

ZEROIDS

Each of our swingin' Zeroids is still doing its own special "thing," in addition to grabbing, pinching, clawing, carrying, attracting, throwing, pushing, pulling or hauling. From turret to track, they are realistically simulated mechano-electronic complexes molded in awesome detail. And every kid feels he has to have them all! In their new shelf-talking, stack-packing packages, Zeroids present a sparkling and self selling, irresistible display.

4771-8 ZERAK The Blue Destroyer...
and his control station package

4773-8 ZINTAR The Silver Explorer...
drives his Lunar Sled

4772-0 ZOBOR The Bronze Transporter...
hauls his Cosmobile

Zeroids operate on 2"AA" type batteries (Batteries not included)

ZEROIDS (Shown above)
Pack per doz.: 6/12 Weight: 5 lbs. 

4776-1 ZEROIDS ASSORTMENT DEAL
contains 1 doz. 3 styles asstd.
Pack per doz.: 1 Weight: 17 lbs.

Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Page 30

introducing the mighty ZOGG and (continued next page below)

ZOGG, with awesome power, is the Commander-In-Chief of all Zeriods! He dominates the terrain of Planet Zero in his new rolling Solar Cycle. He can also propel himself to the Sensor Station or Sonic Alarm where, with his unique Dyno-Arms he, and only he, can activate the Space Scanner, Radar Antenna, Hypno-Scope and Audible Alert. Turn a switch and Zogg lights up like a computer complex. (Available in set #4779-5)

SONIC ALARM Whenever danger threatens and a warning signal must be given, Commander Zogg can be directed to this sparkling structure. He rolls up on the platform with his Dyno-Arms extended forward and touches the contact plates of the Sonic Alarm. Power from Zogg's batteries flow thru his Dyno-Arms, energizing the Alarm which emits a loud, insistent sound. An interrupter-button is provided for coded signalling. Only Zogg can activate the Sonic Alarm.
(Available in set #4779-5)

SENSOR STATION The eyes and ears of the Zeroid Complex! The ever-watchful Commander Zogg rolls up on the Sensor Station platform with his energy-supplying Dyno-Arms extended. When he touches the contact plates on the Scope, the long-range Radar and Power Antenna rotate, searching the horizon 360°, while the whirling symbol in the Hypno-Scope spins its data to the attentive Zogg. Only Commander Zogg can activate the Sensor Station.
(Available in set #4779-5)

Ideal Toy Corporation 1969 "Toys - Games - Dolls - Play Sets" Catalog Page 31

two new Zeroid multi-play centers!

SOLAR CYCLE Any "turned on" Zeroid can make this galactic go-cart roll over "moon dust and crater bumps" with ease. It's a terrestrial treadmill that transforms the track power and weight of a Zeroid into rolling energy of its own, while imparting a curious pendulum-like action to the Zeroid.
(Available in sets #4779-5, 4778-7)

MISSILE DEFENSE PAD demonstrates the retaliatory capabilities of the peace loving Zeroids. When the need arises, any Zeroid moving up the pad ramp will automatically trigger the sequential firing of 3 harmless rockets, and then automatically back down off the ramp.
(Available in set #4778-7)

4779-5 ZEROID COMMANDER ACTION SET contains 1 Commander Zeroid Zogg: 1 Sensor Station; 1 Sonic Alarm; 1 Solar Cycle.
Pack per doz.: 4/12 Weight: 19 lbs.

4778-7 ZEROID ACTION SET contains 1 Zeroid (either Zintar, Zobor or Zerak); 1 Solar Cycle; 1 Missile Defense Pad.
Pack per doz.: 6/12 Weight: 23 lbs.

 

All content, including images and editorial, is Copyright ©1999-2025 John Eaton and/or contributors unless otherwise stated. If there are any comments or objections, please contact John Eaton.

Monday, January 13, 2025

Ideal Toy Corporation 1968 "Toys - Games - Dolls - Vinyl" Catalog

Ideal Toy Corporation 1968 "Toys - Games - Dolls - Vinyl" Catalog Cover

I believe the first appearance of the Zeroids for solicitation was through the 1968 Ideal "Toys - Games - Dolls - Vinyl" Catalog. As with other toy companies like Mattel, Kenner, etc., Ideal would issue at least one catalog a year that would showcase the line of available product. These would often be accompanied with a price sheet that sometimes would be adjusted for regional differences. This catalog has a really fantastic fully-painted rendering of the Mighty Zeroids. It's a somewhat difficult and expensive catalog to acquire due to the large Captain Action section within (unfortunately for Zeroid collectors).

Ideal Toy Corporation 1968 "Toys - Games - Dolls - Vinyl" Catalog-  Image by Craig Hedges

Here they come... from the Planet Zero! The incredible workers of the Future!

ZEROIDS

Moving across the landscape, overrunning all obstacles as inexorably as the Future itself these amazing, efficient and powerful automatons have but one purpose to serve their masters (your customers) at work and play!

Each Zeroid has a unique pair of special purpose hands, interchangeable magnetic and throwing hands, and a battery-powered motor with forward and reverse drive. In operation, Zeroids are capable of grabbing, pinching, carrying, clawing, attracting, throwing, pushing, pulling or hauling functions.

From "turret to track" each Zeroid simulates a marvelous mechano-electronic complex, molded in awesome detail, and the sparkling Zeroid packages double as functional play units!

4771-2 ZERAK - THE BLUE DESTROYER - "Turn him on" while he's still in his control station package and lookout! (sic I think – should be two words?) His brute strength unhinges the transparent plastic cover which drops to provide an exit ramp for Zerak. Employs unique hooks for hands plus magnetic and throwing hands.

4772-0 ZOBOR - THE BRONZE TRANSPORTER - A kindly carrier with special duty gripper claws. Like magic, his empty plastic package becomes a roomy Cosmobile for hauling loads. Also has magnetic and throwing hands.

4773-8 ZINTAR - THE SILVER EXPLORER - The back portion of this Zeroid's package becomes a dramatic lunar sled that seems to carry gripper-fisted Zintar over the terrain. With magnetic and throwing hands.

Each of the above-Pack per doz.: 6/12 Wgt.: 8 ⁄2 lbs.

4776-1 ZEROID ASST DEAL - Contains 1 doz. 3 styles asstd. Pack: 1 deal per carton Weight: 17 lbs.

Zeroids operate on 2 AA type batteries (Batteries not included)

John's Notes

The rendering used on these pages is really fabulous - some of the reflected highlights may be airbrushed - but in all it’s painted by hand. For the most part the Zeroid robots look like the production versions - some exceptions are the antennae and a light or surface, here or there. All that's missing are a few Major Matt Mason astronauts... (joking) 


All content, including images and editorial, is Copyright ©1999-2025 John Eaton and/or contributors unless otherwise stated. If there are any comments or objections, please contact John Eaton.